
Here is the Normal Map when baked in ZBrush The issue becomes more apparent when baking a Normal Map as shown here: The mesh looks fine when I check it with X View in 3ds Max. The problem persists when I view the model in 3ds Max.Īpplying a Subdivision modifier in Blender or a TurboSmooth modifier in 3ds Max does help mitigate the problem, but it's still visible to the naked eye. I tried to fix this with Shade Smooth, recalculating normals, etc, but to no avail.



You can choose the scale amount that is applied to the new shapes of Power Primitives, so they appear with bigger or smaller initial size.this way you can quickly add shapes and transform them without pause. Transform when added: a powerful setting which sets the Transform gizmo as soon as you add a Power Primitive.This allows you to add new shapes and position them later, without losing your selection. Keep the selection: choose to keep your current selection, or replace the selected objects with the newly added primitive.You can this way try different shapes if you are not sure, or just add as usual. Add instead or replacing: choose to add each shape to the scene or replace the selection.Model using 30 new primitive shapes: cube, pyramid, sphere, cone of 6 sides, cone of 5 sides, frustrum cone, prism, cylinder of 6 sides, cylinder of 8 sides, star shaped prism, grid, disc, octahedron, cube-pyramid, bipyramid, quartz crystal, tetrahedron, triangular prism, frustrum pyramid, icosahedron, dodecahedron, torus with triangular section, torus with cube section, torus with pentacle section, torus of 6 faces section, hollow box, hollow cylinder, quads sphere, geosphere of 32 faces, and geosphere of 80 faces.Power Primitves is an add-on for Blender that adds useful tools for low poly modeling and blocking: COMPATIBLE WITH: Blender 2.80 and up (tested also in Blender 2.90 and 2.92).
